Service Orchestration Functional Specification - Orchestration
Designer - Design View
$Revision: 1.13 $
$Date: 2006/07/31 16:27:43 $
Note: This document contains hidden
sections. You may show them
using the following links: Reader Notes: Hide
/ Show
| Author Notes: Hide / Show
1. Introduction
This documents specifies the user interaction with the diagram in the
Design View of the Process Editor.
Status:
Jirka (03/03/2006): This document is quite cleaned up. But most of it
is not implemented yet - this needs to be driven.
2. User Interaction in Diagram
Designer Modes - Toolbar Toggle Buttons
There are two toggle
buttons in the Orchestration Designer toolbar, which switch between
two mutually exclusive modes. In these modes the designer reacts in
different ways to mouse interactions.
- Selection mode - Left mouse
click selects or disselects an element; whereas DnD invokes element
reordering.
Icon:
Tooltip: "Selection mode"
- Flow creation mode -
Left mouse click or DnD starts drawing a flow link or a message flow
(see Creating a Message Flow or Flow Link).
In the former case a second left mouse click
finishes the action.
Icon:
Tooltip: "Message flow and flow link creation mode"
User may use the toolbar to switch between these two modes or may press
a Shift key, which switches the editor to the "Flow creation mode"
temporarily (while the Shift key is pressed down).
Figure - Orchestration Designer
Toolbar
TODO-TPR3: This section may change in regards
to updated design for
flow link creation.
Selection Mode
If the user moves the
mouse pointer above an element, the element
switches to the mouse over
mode - it gives a visual feedback. In this mode, user can interact with
the element in various ways:The user may interact with elements
on the diagram in the following
ways:
- Left click: selects or disselects an element.
- Right click: selects an elements and pops up a contextual menu.
- Drag'n'Drop: Reordering is
initiated.
- Double click: The label of the
element switches to editing mode.
TODO-TPR3: This on-place name
editing might need a specification.
Flow Creation Mode
This mode is optimized on message flow or flow link creation:
- Left click: starts or ends flow creation.
- Right click: selects an elements and pops up a contextual menu
(same as in Selection Mode)
- Drag'n'Drop: Flow creation initiated.
- Double click: May pop up a modal dialog or the label of the
element switches to editing mode (same as in Selection Mode).
The details of the interactions are described in the following sections.
2.1. Selecting Elements
User Interaction
User may select an element (basic or structured activity) with a single
click on an element or with the marquee select gesture. Selected
element is highlighted with a surrounding green rectangle. Same
visualisation is also used for marquee selection.
Figure - Selection (mockup)
Visual Deliverables
It is a rectangle with rounded corners. Color (R, G, B): #73BE1E.
Width: 2 px. Stroke insets: 3 px : 3 px.
2.2. Adding New Element
The layout of the diagram (and thus precise locations of the elements)
is controlled by the tool. The user may place elements only on certain
places. These places are highlighted when "insert activity" or "reorder
activity" action is initiated (see
Placeholders
section).
The "insert activity" action is initiated with DnD interaction starting
on an
element in the palette. As the mouse
pointer moves on the
diagram, a ghost image is drawn in the location of the pointer (the
center of the image is in the pointer location).
Figure - Ghost Image with standard
mouse pointer on Windows XP
While the mouse pointer is in an invalid location, its apearance is
switched to "unavailable".
Figure - Ghost Image with
"Unavailable"
mouse pointer on Windows XP
When it reaches a valid location (near a placeholder), the placeholder
reacts in a proper way (see
Placeholders section
for detailed description), mouse pointer changes to standard pointer.
In this state the element is placed when the mouse button is released.
Note: The "insert activity" action
can be done in selection mode as well as in flow creation mode.
TODO-TPR3: The shape of the ghost needs to be
specified.
Structured Activities
Basic (and WebService) activities are visualised with single atomic
elements on the diagram. However, the
structured
activities are
represented with a
more
complex structures of diagram elements.
2.3. Placeholders
Standard Placeholders
Standard placeholders represent places in the sequential flow, where an
element
can be inserted. They are hidden in standard mode, they only appear
when the user initiates "insert activity" or
"reoder
activity" action. Standard placeholders appear in the middle of
sequential flow. If a sequential flow crosses a boundary of a
structured activity, place holders appear (if it is reasonable) outside
and also inside the container.
As the mouse pointer approaches a placeholder or a sequential flow
line, the line and the placeholder change their appearances (as shown
on the following mockup) and the place holder moves itself to a
location on the line close to the mouse pointer. If the mouse pointer
moves away from the line or placeholder, the line and placeholder
change back their appearances and the placeholder moves to its original
location (middle of the sequential flow).
Figure - Standard Placeholders
Required Placeholders
TODO-TPR3: The notion of required
placeholders does not fit well into the user model. We could do
something about it.
Except these normal placeholders, there are also so called "required
placeholders". These represent the places where an activity needs to be
inserted in other for the BPEL to be valid - these places are inside
containers (sequences, case branches).
Figure - Required Placeholder
Visual Deliverables
2.4. Reordering
Reordering Within a Sequential Flow
The position of an existing element in the process may be also changed;
we call this "reordering" as it changes the order of the activities in
the sequential flow. The user interaction is the same as when adding a
new element from the
pallete, only the DnD interaction is initiated on an element in the
process.
Note: This action can be only done in
selection mode.
Nonreorderable elements
The position of some elements in the diagram is fixed (process, partner
links, partner operations). On these elements, reordering cannot be
initiated.
Reordering Branches and Handlers
The order of conditional case branches, pick branches and fault
handlers may
be also changed with DnD interaction.
TODO-TPR3: Specify precise interaction and
visual feedback for this.
2.5. Creating Message Flow or Flow Link
There are several possible user interactions that can be used to create
a message flow or a flow link.
Shift + DnD
If the user initiates a DnD with Shift key modifier on an activity, the
editor switches automatically to the flow creation mode (if it wasn't
in that mode before). A flow link
line starts to be drawn from the source element to the mouse pointer
location. When the mouse pointer leaves the process, message flow line
is drawn instead. When it returns back, the line is switched back to
flow link. When the user points to a compatible target, the line is
drawn from the source element to the target element. While the mouse
pointer is not above a compatible target it appears as "unavailable".
If the user initiates a DnD with Shift key modifier on an operation,
the editor switches automatically to the flow creation mode, message
flow line starts to be drawn and it never switches to a flow link.
The user can also use placeholders to create activity and message flow
in one interaction. When the user presses the Shift key, the
placeholders show up. The user can then initiate a DnD with Shift key
from a placeholder to an operation. Then an invoke or receive activity
linked with the target operation is automatically created. The user can
also initiate Shift + DnD on an operation and drop the line on a
placeholder to achieve the same result.
Figure - Mouse Pointer "Unavailable"
on Windows XP
When the action is finished (second mouse click or release mouse button
in case of DnD), the designer returns back to selection mode (if it is
in that mode before).
Flow Creation Mode
The user may also switch to the flow creation mode explicitly with a
toolbar button. In that mode, the flow creation may be in addition
initiated with a simple DnD or left click.
[+] Older Message Flow and Flow Link
creation proposal
[-] Older Message Flow and Flow Link
creation proposal
This is an
older proposal, which was dropped because of usability
problems: The symbols cannot be shown all the time because of clutter,
but it's hard to point to the mouse pointer to elements which are not
visible.
When an activity or an operation of a partner link is selected a
small envelope and an arrow appear near by (where relevant).
User may drag and drop the envelope (or arrow) on a counter part
activity. As he drags the element, flow is being drawn.
2.6. Structured Activity
Toolbars
These containers are equipped with a toolbar, which contains a couple
of buttons allowing the user to add:
- switch case branches,
- onMessage or
onAlarm branches,
- paralel flow branches,
- fault or compensation handlers.
TODO-TPR3: This Toolbar needs to be specified.
The toolbar also contains a button to expand or collapse the container.
The toolbar is only visible when the element is selected or on
mouse over.
2.7. Validation
The elements on the diagram are annotated with an error or warning
mark. This widget allows the user to navigate to the Validation TODO
list or to the property editor. This functionality is described in a
separate document though -
Vaditation and Error
Management.
TODO-TPR3: These marks and behaviour need to
be specified.
2.8. Expand / Collapse
A container may be expanded or collapsed with a toolbar button.
TODO-TPR3: This functionality needs to be
specified.
3. Palette Elements
Generic Elements
These are not present in the palette. These elements are always shown
in combination with some symbol (see further sections). In order to be
able to draw a single line goint to the center of a generic element,
the
dimensions of an element
when pixelized must be odd. Due to
the way how the vector elements are pixelized when their
center is located on a whole coordinate,
the
dimension of all elements
and badges
in SVG must be even
(see
this picture for
clarification).
Name
|
Description
|
Preview
|
File
|
Generic Task
|
A rectangle with rounded
corners; 72 x 40 px, stroke width 1 px.
The name of the activity appears under the rectangle.
Used also for empty activity.
|
|
|
Generic Start Event
|
A circle; diameter 24 px, stroke
width 1 px (25 px when pixelized).
A circle; diameter
30 px, stroke
width 1 px (31 px when pixelized).
The name of the activity appears under the circle.
|
|
./svgs/event-start-24px.svg |
Generic Intermediate Event
|
A double circle; outer diamer 24
px, inner diameter 20 px, stroke width 1 px.
A double circle;
outer diamer 30
px, inner diameter 26 px, stroke width 1 px. |
|
./svgs/event-intermediate-24px.svg
|
Generic End Event
|
A thick circle; diameter 24 px,
stroke width 3 px (27 px when pixelized).
A thick circle;
diameter 30 px,
stroke width 3 px.
|
|
./svgs/event-end-24px.svg |
Generic Gateway
|
A diamond; 40 x 40 px (41 x 41
px when pixelized).
The name of the gateway appears under the diamond or as label of a
surrounding container.
|
|
./svgs/diamond.svg |
Table - Generic Elements
[+] Relation to BPMN Specification
[-] Relation to BPMN Specification
The BPMN
specification elements have the following dimensions (often not kept
across the examples):
- Task: 150 x 62 px,
- Event: diameter 34 px,
- Gateway: diamond 64 px.
In the event and gateway the badge is filling almost the whole internal
space, only a little inset is left (e.g. BPMN spec page 32). The badges
in the diamond are within a notional circle with the diameter of 27 px.
For the 'X' symbol this implies the dimensions of 17 x 20 px.
In this specification, we propose:
- Task 72 x 40 px (0.48 x 0.64 of BPMN),
- Event: diameter 25 px (0.735 of BPMN),
- Gateway: diamond 40 px (0.625 of BPMN)
The badges in the diamond are within a notional circle with the
diameter of 22 px (0.815 of
BPMN). The 'X' symbol is a in a square 15 x 15 px (0.882 x 0.75 of
BPMN).
We were only inspired by the BPMN spec, but sized the elements to be
visually pleasant. Here is the summary:
-
BPMN spec is relaxed in regards to the dimensions of
elements (i.e. some dimensions vary a little throughout the spec).
- Our elements are little bit smaller,
the diamond was made
proportionally
smaller in comparison to the BPMN spec.
- The
badges in the diamonds are
relatively bigger.
- The dimensions of the 'X' symbol were changed disproportionally (in
regards to BPMN spec), from a rectangular shape to square.
Grid, Snapping and Positioning - THIS WAS ONLY VALID FOR FREE
LAYOUT.
Jirka 03/03/2006: post1.0: It may become valid again with
SEMIAUTOMATIC layout.
The elements can be only placed within a grid. The grid spacing is 8
px.
TODO: There was also a 16 px visible grid in
the
original proposal. It is missing in current implementation. We should
reevaluate it.
Palette Elements
The following table contains
palette
categories and items. Their order
in the palette should comply with the order in this table. This table
also contains grayed out icons for
Process
Execution Window which is (will be) specified in the
Debugger specification.
| Web Service |
| Name |
Palette
Tooltip |
Debugger Icon (grayed out for not executed
state)
|
Palette
Icon
(small: 16x16 px)
|
Palette Icon
(big: 32x32 px)
|
Element
on diagram
|
File |
Comments |
Invoke
|
Send a message to a partner web
service |
 |
|
 |
 |
./svgs/activity_invoke.svg |
-
|
Receive
|
Wait for an incoming message |
 |
 |
 |

|
./svgs/activity_receive.svg |
- |
Reply
|
Send a message in reply to a
synchronous receive event |
 |
|
 |
 |
./svgs/activity_reply.svg |
-
|
Partner Link
|
Represent a partner Web Service |
 |

|
|
TBD
|
TBD
|
-
|
Basic Activities |
Name
|
Palette
Tooltip |
Debugger Icon (grayed out for not executed
state) |
Palette
Icon (small) |
Palette Icon (big) |
Element
on diagram |
File
|
Comments
|
Assign
|
Copy data between variables |
 |
|
 |
 |
./svgs/activity_assign.svg |
-
|
Empty
|
Do nothing |
 |
 |
 |
|
Note:
this is just a generic task element:
|
|
Wait
|
Wait for a certain period or
until a certain deadline |
 |
 |
|

|
./svgs/activity_wait.svg
|
- |
Compensate
|
Invoke compensation handler of a
certain scope |
 |
 |
|
|
./svgs/activity_compensate.svg |
-
|
Throw
|
Signal a fault |
 |
 |
 |

|
./svgs/activity_throw.svg |
- |
Terminate
|
Terminate execution of a process
instance |
 |
 |
 |

|
./svgs/activity_terminate.svg |
- |
|
| Name |
Palette
Tooltip |
Debugger Icon (grayed out for not executed
state) |
Palette
Icon (small) |
Palette Icon (big) |
Element
on diagram |
File |
Comments |
If
|
Switch between 1 of N cases |
 |
|
|
|
./svgs/switch.svg |
alternative:
|
| While |
Repeat while condition is true |
-
|
|
 |
|
./svgs/while.svg |
-
|
Repeat Until
|
Repeat until condition becomes
true
|
-
|
 |
 |
 |
|
|
For Each
|
Iterate with a counter
|
 |
 |
 |
 |
|
|
Pick
|
Wait for one message or time
event |
 |
 |
 |
|
./svgs/pick.svg |
-
|
Flow
|
Execute concurently |
 |
 |
 |
|
./svgs/flow.svg |
-
|
Sequence
|
Container for a set of activites |
 |
 |
 |
-
|
-
|
-
|
Scope
|
Container for a set of
activities, variables and handlers |
 |
|
 |
-
|
-
|
-
|
Note: Provided SVG files are only
badges to be combined with generic task or event element.
Labels
In a diagram, activities may be attached with a name, which is shown
just under the element. If there is no name specified for a basic or
Web Service activity, no label is shown in the diagram. However,
if there is a structured activity without a name, a label with the type
of the activity is shown instead.
4. Structured
Activities on Diagram
#
4.1. If
Visualisation
Contextual Menu
- Add Conditional Branch
- Remove
Default name: If<n>
TODO-TPR3: Change the default name in
screenshot from "Switch1" to "If1"IMPROVEMENTS
TO SWITCH VISUALISATION
Jirka 03/03/2006: These are pre TPR2
original notes. - this may be reused/pursued in the future. The
ideas/concerns:
* Required placehoilders not necessary (though the visualisation of
case branches may need an improvement.
* Change the badge in the diamond - 'X' is not understandable
* No 'sequence' around switch - maybe only on mouseover.
* Implicit Sequences
Switch Element and Case
Branches Visualisation
The tool visualises the
case branches in the same way as sequences,
also the user interaction with the case branches in regards to
selection and mouse-over is the same. These containers serve as a point
of user interaction with the case branch, user can Remove a case branch
or edit it's condition.

TODO: We may
want to remove the X symbol from the
diamond, as it just adds an extra clutter.
Figure
- Initial switch pattern
TODO: TBD.

Figure
- Switch (mouse over)
TODO: TBD.
Figure - Switch (selected)
TODO: TBD, or
combination of the two above?

Figure
- Switch (mouse over and
selected)
Mouse Over Behaviour
The switch element does
not have any border in standard mode; however
it appears if the user moves the mouse pointer over the element.
But if the mouse pointer
is located on a case branch or a nested
element of a branch, the switch remains in (switches back to) the
standard mode.
Switch Element Contextual
Menu
- Add a Case Branch
TODO: Where is the Case branch added? Basicly
one of the two approaches could be taken:
- User Specified Location: When the action is
invoked, the diagram switches to "place
element mode". Ghost of the branch is being visualised as the
mouse pointer moves. On left mouse click, the case is placed. On right
click or ESC key, the action is canceled.
- Tool Defined Location: Tool may use some
heuristic function to choose an appropriate location for the case
branch.
- Remove
Case Branch Contextual Menu
- Edit (default, also on double-click and Enter
key if selected)
- Remove
Implicit Branch Sequence
TODO: This
section needs to be resolved.
It would be nice if the user could place one or more activities into a
case branch without adding any extra nesting sequence. However, an
extra <sequence> element is required by the BPEL XML schema, thus
the tool adds this element.
* when the case branch is created or
* when it is necessary (user adds a second activity
to the branch).
Of course, this extra implicit sequence is not visualised. There are
several unresolved questions in this approach:
* how to recognize implicit sequence from the other
sequences, that should be visualised
* shall we allow the user to link a Flow Link to the
case branch (would connect to the implied sequence)
4.2. Pick
Visualisation
Contextual Menu
- Add onMessage Branch
- Add onAlarm Branch
- Remove
4.3. Scope
Visualisation
Contextual Menu
- Add Compensation Handler
- Add Event Handlers
- Add Fault Handlers
Figure - Scope with Handlers
Contextual Menu on Compensation Handlers Container
Contextual Menu on Event Handlers Container
- Add onMessage
- Add onAlarm
- Remove
Contextual Menu on Fault Handlers Container
- Add Catch
- Add Catch All
- Remove
Contextual Menu on a single handler (onMessage, onAlarm, catch or
catchAll)
TODO-TPR3:
Currently there is a bug in the visualisation:

TODO-TPR3: Another concern - there should be "Compensation Handler"
instead of "Compensation Handlers" - and maybe the labels are way too
long ...
TODO-TPR3: There are also couple of other usability problems -
mentioned in the use
cases section.
4.4. Sequence
Visualisation
Contextual Menu
SEQUENCE WITHOUT REQUIRED PLACEHOLDERS
Jirka 03/03/2006: Required
placeholders may not fit nicely to the user model - see the concern above.
These are original mockups without
required placeholders - we may want to pursue such direction.
Sequence Visualisation

Figure - Sequence (standard mode
without any nested activitites)

Figure - Sequence (standard mode with
3 nested activities)
Mouse Over Behaviour - SHOULD BE SPECIFIED in regards to toolbar
If the user moves the mouse over a nested element inside a sequence,
the sequence remains in the standard mode.
4.5. While
Visualisation
Contextual Menu
RepeatUntil and ForEach
This activities will not be supported in the first release.
TODO-post1.0: Reevaluate this.
RepeatUntil in the BPEL
specification:
<repeatUntil standard-attributes>
standard-elements
activity
<condition expressionLanguage="anyURI"?>
... bool-expr ...
</condition>
</repeatUntil>
ForEach in the BPEL
specification:
<forEach counterName="ncname" parallel="yes|no" standard-attributes>
standard-elements
<iterator>
<startCounterValue expressionLanguage="anyURI">
...
</startCounterValue>
<finalCounterValue expressionLanguage="anyURI">
...
</finalCounterValue>
</iterator>
<completionCondition>
<branches expressionLanguage="URI"? countCompletedBranchesOnly="yes|no"?>
an-integer-expression
</branches>
</completionCondition>?
scope-activity
</foreach>
TODO-1.0: What is the relationship of parallel forEach and Oracle's
FlowN ?
4.6. Flow
Visualisation
Contextual Menu
TODO-TPR3: There is a couple of issues -
discussed in the use case
section.
4.7. Process
Visualisation
Figure - Process with Handlers
Contextual Menus
Contextual menus of the process and handler containers are equal
to those exposed on Scope.
5. Contextual Menus and Action
Buttons on
Diagram
When the user selects an element in the diagram, the selected
element will display its contextual action buttons. Not all elements
will have contextual action buttons so it is not an error if none are
displayed. The contextual action buttons will appear as a row of
buttons right justified on the top border of the element.
The diagram elements will provide "contextual action buttons" to
allow developers to activate frequently used actions directly via a
button press. The action buttons will correspond to a subset of the
contextual menu actions. The effect of the contextual menu action and
the contextual action buttons will be identical. They are just two
different ways to activate the same behavior. Only the most important
actions will have contextual action buttons. This is primarily due to
spatial limitations and concerns about visual noise.
5.1.Visual Appearance of the
Contextual Toolbar
#
The toolbar may contain from 1 to 6 actions.

Figure - Diagram Contextual Toolbar Mockup
Element
|
Description
|
Toolbar
|
Opacity: 80 %
Background: RGB(255,255,255)
Border color: RGB(68,68,68)
Corner Radius: 4 px
Resizes automatically as needed.
|
| Toolbar insets |
Between container or top border
of element and toolbar: 3 px vertically.
Aligned to the left with the left border of the element or container
(excluding other badges, e.g. event handlers).
|
Buttons / Toggle Buttons
|
Inset between button border and
icon: 2 px
Inset between button and toolbar: 2 px
Insets between buttons 4 px.
|
Buttons visual appearance
|
Dimensions: 22 x 22 px, icons 16
x 16 px.
Visualisation in various states equal to a button in Swing toolbar on
Windows XP (most of them are buttons, some of them may be toggle
buttons (e.g. "toggle breakpoint"):
TODO: Add visualisation of the bigger buttons? Should fix the mockup?

|
5.2. Icons Used in the Toolbar
#
Action
|
Icon
|
TODO fix
these icons?
|
Add Catch
|
|
TODO: Add 'creation concept' to
the icon. |
Add Catch All
|
|
TODO: Add 'creation concept' to
the icon. |
Add Compensation Handler
|
|
TODO: Add 'creation concept' to
the icon. |
Add Termination Handler
|
TODO: Plne
kolecko v ramecku.
|
TODO: Make up an icon from: |
Add Fault Handlers
|
TODO: Udelat
ikonu bez ramecku s bleskem a hvezdickou. a . |
TODO
|
Add Event Handlers
|
TODO: Udelat
ikonu bez ramecku s hodinama a obalkou.
|
TODO: Mix of and |
Add On Event
|
|
TODO: Add 'creation concept' to
the icon. |
Add On Message
|
|
TODO: Add 'creation concept' to
the icon. |
Add On Alarm
|
|
TODO: Add 'creation concept' to
the icon. |
|
|
|
Edit
|

|
Note: This action may not be
present in the toolbar.
|
Open
|
|
Note: This action may not be
present in the toolbar.
|
|
|
|
Add Else If
|
|
|
|
|
|
Add Variable
|
|
TODO: Add 'creation concept' to
the icon.
|
Add Correlation Set
|
|
TODO: Add 'creation concept' to
the icon. |
|
|
|
Toggle Breakpoint
|
 |
This action should be last in
the row of actions - exposed as a toggle button.
|
5.3.
List of Actions in Contextual Toolbar
#
Here is a list of the visual elements and their context action
buttons.
Note: Because some langauge constructs are not supported in the 5.5
release we must not expose the forward engineering of such constructs
in the IDE. Therefore, the spec below lists the menu actions as we wish
them to be when the language constructs are available. However, I have
indicated that some menu actions must be "hidden" in the 5.5 release by
modifying the menu list to use [Meun Action]
... for example [Compensation Handler] we must hide the compesation handler actions since this
language construct is not supported by runtime.
| Web Service |
| Name |
Contextual Menu |
Contextual Action Buttons |
Comments |
Invoke
|
Desired:
Edit ... ----------------- Add > [Catch] [Catch All] [Compensation Handler] ----------------- Go to Source Alt+O ------------------- Delete Delete
Current:
Add > Add Catch Add CatchAll Add Compensation Handler ----------------- Go to Source Alt+O ---------------- Edit ... ------------------- Delete Delete
|
Add Catch Add Catch All Add Compensation Handler
|
Mike Notes: should it be "Catch All"?
GENERAL COMMENT - should all of the "Add XXX" be
just "XXX" when they are in an "Add >" submenu? I mean is the
NetBeans convention to omit the extra "Add" word?
GENERAL COMMENT - Should we have a "Properties"
context menu on every element?
General COMMENT - Where should "Edit ..." be in
the menu order?
|
Receive
|
Edit ... ------------------- Go to Source Alt+O Select Reply Activity ---------------- Delete Delete
Go to Source Alt+O ---------------- Edit ... ------------------- Delete Delete
|
Edit
|
Mike: Edit is maybe
|
Reply
|
Edit ... ------------------- Go to Source Alt+O Select Receive Activity ---------------- Delete Delete
Go to Source Alt+O ---------------- Edit ... ------------------- Delete Delete
|
Edit
|
Mike: Edit is maybe
|
Partner Link
|
Edit ... Open ---------------- Go to Source Alt+O ------------------- Delete Delete
Go to Source Alt+O --------------- Edit ... ---------------- Open ... ------------------- Delete Delete
|
Edit Open
|
Mike: Edit is maybe
Mike - Jirka What about Open? We did not discuss?
Jirka: Open might be essential here as the user may want to switch
between WSDL and BPEL frequently. Ctrl+Click would make very much sense
over here, more than a button.
|
Basic Activities |
Name
|
|
Contextual
Action Buttons
|
Comments
|
Assign
|
Go to Source Alt+O ---------------- Delete Delete
|
|
-
|
Empty
|
Go to Source Alt+O ---------------- Delete Delete
|
|
|
Wait
|
Go to Source Alt+O ---------------- Delete Delete
|
|
-
|
Compensate
|
Go to Source Alt+O ---------------- Delete Delete
|
|
-
|
Throw
|
Go to Source Alt+O ---------------- Delete Delete
|
|
-
|
Exit
|
Go to Source Alt+O ---------------- Delete Delete
|
|
-
|
|
| Name |
|
Contextual
Action Buttons |
Comments |
If
|
Add Else If ---------------- Go to Source Alt+O ---------------- Delete Delete
Add ElseIf ---------------- Go to Source Alt+O ---------------- Delete Delete
|
Add Else If
|
Mike notes: Should it be "Add Else If"
|
| ElseIf |
Go to Source Alt+O ---------------- Delete Delete
Move Left Move Right --------------- Insert Else If After Insert Else If Before --------------- Go to Source Alt+O ---------------- Delete Delete
|
|
Mike: not sure if we need all 4
Jirka: We don't need any of these.
Move left / right can be nicely fulfilled with reordering on diagram or
navigator. It seems to be very intuitive and consistent with changing
the order of other activities (where we don't have move up/down
neither). Use case of adding a new conditional branch can be nicely
fulfilled with "Add Else If" on If activity and reordering. So here I'm
suggesting to get rid of all these actions to make it simple.
|
| While |
Go to Source Alt+O ---------------- Delete Delete
|
|
-
|
Pick
|
Add > On Message On Alarm ----------------- Go to Source Alt+O ---------------- Delete Delete
Add > onMessage Branch onAlarm Branch ----------------- Go to Source Alt+O ---------------- Edit ... ------------------- Delete Delete
|
Add On Message Add On Alarm
|
Mike: should be "Add On Message" and "Add On Alarm" - not sure
about "branch"?
|
Pick OnMessage
|
Go to Source Alt+O Select Reply Activity ---------------- Delete Delete
|
|
|
| Pick OnAlarm |
Go to Source Alt+O ---------------- Delete Delete
|
|
|
| Flow |
Go to Source Alt+O ---------------- Delete Delete
|
|
|
Sequence
|
Go to Source Alt+O ---------------- Delete Delete
|
|
-
|
| Repeat Until |
Go to Source Alt+O ---------------- Delete Delete
|
|
|
| For Each |
Go to Source Alt+O ---------------- Delete Delete
|
|
|
| Process |
Add > Variable ... Correlation Set ... Event Handlers Fault Handlers ---------------- Go to Source Alt+O
Add > Add Variable Add CorrelationSet Add Message Exchange Add Event Handlers Add Fault Handlers ---------------- Go to Source Alt+O
|
Add Variable Add Correlation Set
Add Event Handlers Add Fault Handlers
|
Mike: should be "Add Correlation Set"
Mike: should remove "Add Message Exchange"
Mike: Removed Add Message Exchange for same reason as Jirka
indicated in Scope
|
Scope
|
Add > Variable ... [Correlation Set ...] Event Handlers [Compensation Handlers] [Termination Handler] Fault Handlers ---------------- Go to Source Alt+O ---------------- Delete Delete
Add > Add Variable Add CorrelationSet Add Message Exchange Add Event Handlers Add Compensation Handler Add Termination Handler Add Fault Handlers ---------------- Go to Source Alt+O ---------------- Delete Delete
|
Add Variable Add Correlation Set Add Event Handlers Add Compensation Handler Add Termination Handler Add Fault Handlers
|
Mike: should be "Add Correlation Set"
Mike: should remove "Add Message Exchange"
Jirka: I removed the Message Exchange as the approach to
message exchange will probably be a bit more high level. Alexey?
|
| Handlers |
Name
|
|
Contextual Action Buttons
|
Comments |
EventHandlers
|
Add > On Event On Alarm -------------- Go to Source Alt+O ---------------- Delete Delete
Add > Add onEvent Branch Add onAlarm Branch --------------
Go to Source Alt+O ---------------- Delete Delete
|
Add On Event Add On Alarm
|
Mike: should be "Add On Message" and "Add On Alarm" - not sure
about "branch"?
|
FaultHandlers
|
Add > Catch Catch All -------------- Go to Source Alt+O ---------------- Delete Delete
|
Add Catch Add Catch All
|
Mike: should be "Add Catch All"
|
| TerminationHandler |
Go to Source Alt+O ---------------- Delete Delete
|
|
|
| CompensationHandler |
Go to Source Alt+O ---------------- Delete Delete
|
|
|
Catch
|
Go to Source Alt+O ---------------- Delete Delete
|
|
|
CatchAll
|
Go to Source Alt+O ---------------- Delete Delete
|
|
|
OnAlarm
|
Go to Source Alt+O ---------------- Delete Delete
|
|
|
OnEvent
|
Go to Source Alt+O Select Reply Activity ---------------- Delete Delete
|
|
|